Curious Dimensions has been working in some form or another on RoboCritters since 2009. Initially it was started as a small project to learn the basics of 2D game development, but we soon realised that we had something special we wanted to share with the world. Development (and learning) has continued steadily through the years as we have worked towards a more polished and complete game. We have enjoyed playing RoboCritters almost as much as developing it and we firmly believe that our unhurried, ‘testing-based’ (cough) approach to development, has ultimately led to a game that, we hope, people will find finely-tuned for maximum multiplayer fun.